Quote:
Chainmail (1971):
Optional dice.
Roll a die or write down moves
D&D (1974 original 3 book Chainmail expansion):
Optional dice.
As Chainmail (writing down moves suggested for aerial combat.)
D&D Basic Set (1977 intro to basic play):
Dexterity.
DEX score decides
Monsters DEX rolled on spot.
If same or within 1 or 2 points of each other roll d6 to resolve.)
AD&D (1978 ):
D6
2d6 (one dice for player(s) one for monster(s))
Individual rolls discouraged.
DEX irrelevant unless magic involved and unslowed go first.
The concerned individual can apply a DEX bonus to missile.
Weapon speed factors resolve disputes.
D&D basic set(a new 1981 intro to basic play):
D6
2d6, (one dice for player(s) one for monster(s))
optional personal initiative called pair combat involving DEX as factor.
D&D basic set (a new 1983 intro to basic play):
D6
Same as 1981 basic
Well, who goes first?
I used the 2e method but it was too distracting and went back to the classic AD&D method in my own campaigns.
I once settled initiative with a beer chugging contest!

