- My own version of Castle Greyhawk, which I work on in spurts as inspiration collides with the free time to design on 11x17 10 sqaure/inch sheets of paper. My love for Castle Greyhawk has waxed and waned over the years as TSR and WotC and Gary and Rob and others have promised and failed to deliver the real goods, and as my games move moved away from/toward old school campaign dungeons. My Castle's big (about 47 levels, of which only about 12 have had any real design work done on them beyond outlined notes). My latest scans and development is at www.greyhawkonline.com/gr...rodog.html and in particular at www.greyhawkonline.com/gr...l#level_14
- My expansions to S4 Lost Caverns of Tsojcanth, which I was working on in earnest throughout July-September (and for decades in mental noodling mode) since our current group had decided that they wanted to play S4 after Caverns of Thracia (it's old school Gygax, and no one else but me had read/played/owned it). This expansion project is something I've long-wanted to design, given my interest in S4 as well as the desire to build out the module's potential. Once WotC announced "Iggwilv's Legacy" in Dungeon, I was hoping any new additions might dovetail with my stuff, but that didn't quite work out as well as I'd hoped. This project was dropped back to back-burner when our group decided that they'd want a bit more variety after Caverns of Thracia, and the Lost Caverns didn't sound quite so appealing, even with the Gygaxian pedigree For those interested in research on (and some original development of) the Lost Caverns, see www.greyhawkonline.com/grodog/gh_s4.html (I haven't scanned my new levels/notes/etc. for S4 yet, since they're still pretty rough).
- Developing the lands in/around/under Maure Castle, up through to Greyhawk City or so; this was---and still seems to be---the front-runner follow-up to Caverns of Thracia for our group, so I've been working to broaden my sense of the Maures, their lands and legacies, and trying to throw together/mesh some levels to expand upon the material Rob Kuntz published in WG5 and in Dungeons 112, 124, 139, and for GenCon 2007 (Warlock's Walk, as yet unpublished). I may throw in some materials from my Castle Greyhawk, some original Castle Greyhawk levels Rob built for Gary to play in BITD, etc., to create a melange that will entice and tempt, slice and dice, and challenge and torment our players. This is still backburner-moving-toward-middle-burner, since we've likely got at least another six months of gaming left in CoT at the moment.
- The collection of old-school dungeon/adventure design essays: old-school greats like Paul Jaquays, Roger Musson, Gary Gygax, Rob Kuntz, and several others, as well as some top old-school as-yet-unpublished fan designers*, advise/kibbitz/impart wisdom on designing kickass dungeons and adventures. In part, this grew out of the various "mega-dungeon" discussions on Dragonsfoot and Knights & Knaves, as well as a long-time desire to compile an anthology of rock-star game designers (dating from my Event Horizon Productions days in the middle '90s). This has been mostly-middle burner throughout the year as I lined up authors, reprints, and worked up content outlines for the new material. I'll be talking with Tadashi @ Different Worlds about this again in January, and think I'm to a stage of critical mass where we'll be able to begin signing contracts by March.
These don't count the completion of Bottle City, other projects I'm working on for Rob or Tadashi, or some possible work for Goodman Games. 2007's been a great year, gaming-wise, and I'm looking forward to making some of the above projects more-real next year!
* If you're interested in contributing to this book, please free ping me by email; I probably need another 2-4 good "fan-level" submissions.
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Allan Grohe
Editor and Project Manager, Pied Piper Publishing
Works by Robert J. Kuntz, author of Maure Castle and Bottle City
grodog@gmail.com
www.greyhawkonline.com/grodog/
www.greyhawkonline.com/grodog/greyhawk.html for my Greyhawk site
