" In spite of his alignment, he can still be trusted to an extent, though caution should
be exercised. It is said that the great Robilar, jaded with the everyday pleasures of life, changed his alignment to
satisfy his morbid tastes."
| Author | Comment | ||
|---|---|---|---|
rossikthecleric |
what is "robilar's morbis tastes"? |
Lead | |
|
from the "rogues galery" book:
" In spite of his alignment, he can still be trusted to an extent, though caution should be exercised. It is said that the great Robilar, jaded with the everyday pleasures of life, changed his alignment to satisfy his morbid tastes." |
|||
The Pied PiperRJK |
|||
|
It was only a later development "said to have changed" to satisfy the design in RG. I actually changed his alignment on purpose to test out the evil
PC in the D&D playtest. Simple as that. And, that I perceived it as being more fun, and it was...
RJK
Lord of Dimensions
|
|||
Clangador |
|||
|
I am shocked! I would never play an evil PC.
-----------------
~Clangador "I'm a seeker too. But my dreams aren't like yours. I can't help thinking that somewhere in the universe there has to be something better than man. Has to be." ~George Taylor The CLANGLUNA Forum |
|||
Patterson66 |
|||
|
So Rob,
Having changed Robilar's alignment to evil did you have him experiment extensively to test out the lowest level of depravity he was capable of? Did this shift make the other players in your group nervous? Did it impact their desire to adventure with him if they knew of the alignment shift? Did Gary give you that look and your heart missed a beat with the "Aw crap" feeling in the pit of your stomach, because you just knew things were going to start getting hairy. Tell us some of Robilar's evil feats... Graphic as possible please, I find myself in an especially morbid mood today. Patterson Good... Bad... I'm the guy with the gun... |
|||
The Pied PiperRJK |
|||
|
"So Rob,
Having changed Robilar's alignment to evil did you have him experiment extensively to test out the lowest level of depravity he was capable of? *NOPE. Othlinden and James Goodfellow's PCs were eviler than Robilar, indeed.* Did this shift make the other players in your group nervous? *Yes. Quite so, as they knew I was a capable player on top of that...* Did it impact their desire to adventure with him if they knew of the alignment shift? *Some. Teric still adventured with me, but I was soloing a lot then, too." Did Gary give you that look and your heart missed a beat with the "Aw crap" feeling in the pit of your stomach, because you just knew things were going to start getting hairy. *Sort of. He was always making things difficult for me in games, came with the territory.* Tell us some of Robilar's evil feats... Graphic as possible please, I find myself in an especially morbid mood today. *Too long for here; and as I've noted elsewhere, his stories, encounters and "feats" are soon (this year) o be released, that is if I can write faster with everything else taking up my work time in a day. Later Pat, and good to see you in such a "great mood"! RJK Patterson"
Lord of Dimensions
|
|||
Othlinden |
|||
|
Othlinden was only doing what was necessary to preserve his own hide, which was ever so much more valuable than anyone else's. It just so happened it
needed more protection more often because his greed was so immense. Othlinden was innocent. He was merely caught up in a cycle of covering his ass and trying
to find a secure footing in the world. You know, like on top of a mountain of power and treasure founded on a foundation of bone.
First magic item he gots in the game was a bone finger. What do you expect? Everyone knows that bone fingers are gateways to harder evils! I think THAT points to his plight more than anything. I mean, you tell me, after your first bone, didn't you want more? |
|||
Keolander |
|||
Othlinden wrote:Hah! A likely story. Dungeons & Dragons, on the other hand generally requres a cooperative effort lest one or more of you (specifically your character) end up as
monster chow. I certainly have never played a character as brave(?) as Lord Robilar as to venture into a dungeon alone. As the old saying goes 'Never split
the party'. Eh, a different time I guess.
Last Edited By: Keolander
07/05/08 20:58:20.
Edited 1 times.
|
|||
The Pied PiperRJK |
|||
|
Split the party? What party? I found that most party's do not have cooperative spirits, unfortunately, but reasons abound for their incomprehensible
actions: Ohh! I thought there was 40" of space, so I threw the lightning bolt; Ohh, I didn't do anything because I wanted to make sure to unstopper my
potion; Ohh, I attacked the orcs first because I'm a dwarf, sorry the mind flayer fried your brains in between... etc. etc. Actually, it wasn't so much
bravery that compelled Robilar too adventure alone, but a need to separate himself from parties like the above, which were, and still are, rife in RPG
experiences, as well as they should be. Nothing is perfect. The old saying: walk by yourself, arrive at destination in 5 minutes, with someone else, in 8
minutes, with four people, in 12, etc etc. Medium to large parties can operate fluidly (seldom seen by me in all my years of DMing and playing) or they can bog
down progress with a slowness equal to molasses in January (in northern climes). Robilar was played smartly and sometimes bravely, but he was not a fool. He
was adventured solo with ring of invisiblity on, elven boots and (then) used a simple crystal ball as well (changed later to a classed based item in the
revision of magic items). h listened at four-ways, at doors, moved slowly at key points, made less noise, attacked from opportunity and advantageous position
and otherwise dictated each encounter outcome in more concrete (and lucidly tactical) ways than possible in group action. He covered more territory, saw more
of the Castle levels, and actually experienced more. In some sense he was like a recon in force, with great options and a solid tactical approach which would
never have been realized in a group structure. Many of the LG players went on to emulate this pattern--Gronan, Othlinden, Ezekiel the Necromancer, Terik,
Tenser, Tom Champeney's PC, Ward's 'Bombadil' PC (especially) etc. We played a lot then and got together often, and it was common to have solo
adventures,and at higher levels (9+) with henchman and/or trained/charmed/summoned creatures. I highly recommend soloing to hone your overall tactical skills.
RJK
Lord of Dimensions
|
|||
Clangador |
|||
|
Good call Robilar. This has the Clangador Seal of Approval.
-----------------
~Clangador "I'm a seeker too. But my dreams aren't like yours. I can't help thinking that somewhere in the universe there has to be something better than man. Has to be." ~George Taylor The CLANGLUNA Forum |
|||
Keolander |
|||
The Pied PiperRJK wrote: Hehe, I can certainly sympathize in that regard. Of course, I have also played in numerous games where the group was almost like a well-oiled machine with each have his or her own defined role and not hosing the other player. Though, to be fair, thats mostly been in games like Shadowrun (amoral though the characters are). He was adventured solo with ring of invisiblity on, elven boots and (then) used a simple crystal ball as well (changed later to a classed based item in the revision of magic items). h listened at four-ways, at doors, moved slowly at key points, made less noise, attacked from opportunity and advantageous position and otherwise dictated each encounter outcome in more concrete (and lucidly tactical) ways than possible in group action. He covered more territory, saw more of the Castle levels, and actually experienced more. In some sense he was like a recon in force, with great options and a solid tactical approach which would never have been realized in a group structure.I've done this sort of thing only when I play a Druid, as I generally (once I gain the shapeshift ability) am able to sneak away and assume a form of a small animal to be able to reconnoiter as well as avoid most monsters. I've also shadowed the party mostly because I generally can't trust them (lawful good types or chaotic neutral types being the worst offenders).
|
|||
Othlinden |
|||
|
This is a poignant conversation, considering, 4E is a rules set entirely designed around party adventuring.
Somehow, I just don't get as excited about regimental fantasies.... I'll stop now, before I start raving. |
|||
Clangador |
|||
|
I find my group of players has a hard time working together to that extent. I haven't seen 4e yet, but I don't like what I'm hearing so far.
-----------------
~Clangador "I'm a seeker too. But my dreams aren't like yours. I can't help thinking that somewhere in the universe there has to be something better than man. Has to be." ~George Taylor The CLANGLUNA Forum |
|||
genghisdon |
|||
|
I have only played a little 4e, but the cooperation factor is large. The solo play has been lacking for many years with my group. I remember the days of party
non-cooperation & outright mutual hostility, but as this tended to lead to mass PC death, my players grew more cooperative with each other over time. First
little clicks/cabals, eventually overall cooperation(with occasional lapses) in order to benefit mutually.
|
|||
GT |
|||
|
Hmmm... most of my groups "played well together"... there were a couple of troublemakers, but they usually didn't last long. "Solo
play" was usually a matter of necessity-- "Woodstock is the only one free tonight? So be it!". My current group is 4 to 5 players, and that
suits me perfectly (over my biggest groups of 10 to 12...). ^__^
|
|||
Clangador |
|||
|
I'm going to be trying 4e sometime soon here. My group is currently playing thru a home-made dungeoncrawl uinder the 2e rules. After that, we are trying
4e. It will be interesting to see how it plays.
-----------------
~Clangador "I'm a seeker too. But my dreams aren't like yours. I can't help thinking that somewhere in the universe there has to be something better than man. Has to be." ~George Taylor Clang's Corner |
|||